About Me


I am a second-year software development student at SintLucas. Games, technology and websites have always been a life-long passion of mine, and I am wholeheartedly excited to finally be working in the industry.

What kind of developer am I?

While I do have experience with frontend web development and a slight amount with backend, my main strength currently lies in C# / Unity. I've already made a handful of small games and websites, so be sure to check those out down below.

As for Game Development, the big reason I started this education is because I wanted the knowledge to be able to make my dream game. Sadly, I don't have that many ideas for such a game yet, and I still have much more to learn before I want to even think of starting on a project like that. I'm ready to learn though, one step at a time!
Aside from all the coding stuff, I consider myself a very creative person: I can draw, play a few instrument and produce music! It's not what this portfolio is about of course, but if you're looking for a more all-round developer you got the right guy.

My Projects


Made with Unity (C#)

Róka is a short action platformer game inspired by Metroidvanias like Hollow Knight and Ori, made together with a group of three art students and one other software developer as a group project.

Made with Unity (C#) + Premiere Pro and Photoshop for the assets.

Novaflow. is a Guitar Hero / Friday Night Funkin' inspired rhythm game made by myself for SintLucas' SHINE project.

Made with MS Word and Photoshop

Cryptid: Revenge is a Game Design Document made for the exam of our Game Design class featuring all subjects you'd expect to find in a GDD like the MDA and Formal Elements. Yes, I passed the exam.

Made with Unity + Photoshop

Shadesword is a 3D Action-Stealth game where stealth is completely optional! Here I'll be showing what contributions I gave in this short project, including things like a dash ability and a health bar.

Made with Unity (C#)

For SintLucas' Ambition Project, I attempted to make a JRPG-like turn-based battle system. Suffice to say: I bit off more than I could chew.

Made with Photoshop, Krita and FL Studio.

Here you'll find all the things aside from my software development career, the things that make me stand out and give me that extra pazazz you won't find in the others in this field of work.